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- global gsoundloopflag, gbgm, gmuscount, gspspeed
-
- on exitFrame
- case gmuscount of
- 1:
- set the castNum of sprite 2 to the number of member "ChkMus"
- 2:
- set the castNum of sprite 3 to the number of member "ChkMus"
- 3:
- set the castNum of sprite 4 to the number of member "ChkMus"
- 4:
- set the castNum of sprite 5 to the number of member "ChkMus"
- end case
- if gsoundloopflag = 1 then
- set the castNum of sprite 6 to the number of member "ChkLoop"
- end if
- case gspspeed of
- (12 * 60):
- set the castNum of sprite 7 to the number of member "ChkSSp"
- (10 * 60):
- set the castNum of sprite 8 to the number of member "ChkSSp"
- (8 * 60):
- set the castNum of sprite 9 to the number of member "ChkSSp"
- (6 * 60):
- set the castNum of sprite 10 to the number of member "ChkSSp"
- (4 * 60):
- set the castNum of sprite 11 to the number of member "ChkSSp"
- (2 * 60):
- set the castNum of sprite 12 to the number of member "ChkSSp"
- end case
- end
-